I recently published a new title on DMSGUILD…..Dangerous Dragons. One of the new things I included in the PDF was Blood Traits. A blood trait is something that happens when a dragon’s blood hits a creature. I only included things for the chromatic and metallic dragons……..so today, I’m giving posting blood traits for Gem dragons.
What are blood traits, you ask? Here is an (abbreviated) excerpt from the PDF:
Blood Aura. This trait is active anytime the dragon has taken any damage, until it is back to its maximum hit points.
Dangerous Dragons
Blood Splatter. Any creature within 5 feet of the dragon when it takes slashing or piercing damage.
: Creatures subject to one of the above traits make a DC (easy, medium if the dragon is Bloodied) Dexterity saving throw.
: Medium or smaller dragons cause 4 (1d8) damage. Large or larger dragons cause 9 (2d8) damage.
: Damage is the same type as the dragon’s breath weapon. If the breath weapon does not cause damage, it is acid or fire.
Critical Failure: See the table below (all conditions last until the end of the creature’s next turn).
There is more, but that’s the gist. The table mentioned in the Critical Failure line contains effects from various dragons, but not gem dragons. Here is a table for gem dragons. For those that don’t know (the PDF lays this out), Bloodied means the dragon is at half hit points or less.
Consequences of Critical Failure
- Amethyst Dragon: The target is also Prone and pushed five feet.
- Crystal Dragon: The target is Blinded until the end of its next turn.
- Emerald Dragon: The target is Confused until the end of its next turn.
On its turn a Confused creature rolls a d8 to determine what it does.
• On a 1 to 4, a Confused creature does nothing.
• On a 5 to 7, a Confused creature takes no action or bonus action and uses all its movement
to move in a randomly determined direction.
• On an 8, a Confused creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.
- Moonstone Dragon: Moonlight breath: The target is blinded until the end of its next turn.
- Sapphire Dragon: The next healing spell cast on the target heals half the normal amount.
- Topaz Dragon: All attacks made by the target in the next round have disadvantage, not just strength based ones. If the target attempts to cast a spell while weakened, it makes a DC (12) Arcana or Religion check. On a failure, the spell does not work.